Fernando Ramallo

I’m an expert Creative Technologist and Technical Artist.

With 15+ years of experience in Games, XR and Creative Tech, I work on exhibition displays, art installations, videogames and creative software.

I work in Unity, Three.js, WebGL, and more.

My work was featured in museums and festivals worldwide (Bozar, SF MoMA, SIGGRAPH) and I collaborated with companies like CTRL-Labs, Google, and Meta on R&D, Realtime Demos and Tools.

I am also an educator and speaker and taught workshops, courses and presentations at major conferences.

I’m always open to chat about collaborations and opportunities.

Reach out at fernando.ramallo@gmail.com.

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Creative Graphics and Realtime Visual Effects

Creative Graphics and Realtime Visual Effects

Shader Programming, Technical Art, Custom Tools

Class and Online Shader Editor: Shaders for the Rest of Us

Class and Online Shader Editor: Shaders for the Rest of Us

Teaching, Creative Software, Three/WebGL

Case Study: A Stylized Art Pipeline for Unity

Case Study: A Stylized Art Pipeline for Unity

Unity Editor Extensions, Shaders, Art Pipeline

Panoramical - Immersive experience shown in 50+ exhibits

Panoramical - Immersive experience shown in 50+ exhibits

Game Development, Art Direction, Exhibit Display

Holographic Demos for Looking Glass

Holographic Demos for Looking Glass

Art Direction, Realtime VFX

Doodle Studio - Art Maker on Mobile and PC

Doodle Studio - Art Maker on Mobile and PC

Mobile Prototyping, UX Design, Unity Plugin Development

Dosberg - An interactive exhibit of DOS games set in space

Dosberg - An interactive exhibit of DOS games set in space

Unity, Codex

Arthouse Mobile Game for the Trienalle di Milano Interactive Exhibit

Arthouse Mobile Game for the Trienalle di Milano Interactive Exhibit

Visual Effects, Songwriting, Mobile Game Development

XR / Spatial Work for Tilt Brush, Supernatural and Independent Projects

XR / Spatial Work for Tilt Brush, Supernatural and Independent Projects

XR Prototyping, Unity