Case Study: A Stylized Art Pipeline for Unity
I designed and implemented an artist-friendly stylized art pipeline with custom lighting and interchangeable palette assets.
Skills:
Unity Editor Extensions
Technical Art
Codex
Unity Editor Extensions
Technical Art
Codex

As part of a tech art test, I implemented an art pipeline that includes:
- An asset importer and processor that applies shaders and metadata to 3D Models
- A custom ubershader with a full custom recoloring, fog, lighting solution
- Editor tools for assigning color palettes to models interactively
- A color palette system with interchangeable palette assets for different looks
- No need for custom materials. A single drawcall renders the entire scene.
tl;dr
- Drag a model to the project, a custom importer applies the pipeline automatically.
- Use an in-editor tool to assign palette indices to meshes.
- Create Palette assets for specific looks.
- An ubershader handles the entire look. The entire shading is artist controlled.
More information
About
Editing a Paletteās shader lighting

Cycling through Palette objects

Editing a Palette

Customizable ubershader

Screenshots










