I use LLMs and agents as part of my daily coding workflow for making creative software, tools, visuals and apps.
I’ve been making lifestyle software from tiny tools to shippable products.
GPT 5.4
Codex CLI
Bash
World Editing Tools
A suite of editors for prototying a planetary exploration game. A world map is projected onto a spherical world the player can fly around in.
Includes:
- WebGPU in-browser shader editor
- Three.js-based 2D map visualizations
- Custom Data Format Serialization, synchronized across editors
- 3D object placement tools.
- Unity plugin





Media Center with CRT Filters
A native macOS app that adds multi-layered shaders to video, including CRT simulation filters, with a browser-based remote control page.
I wanted a way to add filters and shaders to videos I play. I love watching old shows with CRT filters on.
I was able to convert CRT shaders for game emulation like Retroarch Slang shaders onto HLSL automatically and iterate on a remote control GUI quickly.


Frame Scrubber
A native macOS app for studying animation. Smoothly scrub through a video frame by frame with the Mac’s trackpad. Leverages Apple’s AVFoundation quick video processing capabilities.
I wanted a simple way to study cartoons closely.

Projector Fix
Warps the image of your display when casting to a projector, to correct the perspective and match the wall.
My projector doesn’t have keystone controls and I wanted a simple way to warp the image myself.
