XR and Spatial
This is a summary of XR+Spatial-specific work I’ve done around prototyping, rendering and experimental immersive play.
Skills:
XR Development
Unity
projects/xr/image(1).jpg

R&D for Supernatural at Meta (2024-2025)

I was part of a contractor R&D team working on new XR prototypes for Meta’s Supernatural fitness software.

  • Rapid Prototyping on Unity, Quest 3, with Passthrough
  • Creative shaders, “Beauty” passes, Tech Art
  • Iterating on new forms of movement

Tilt Brush, Google (2018)

I worked on R&D prototypes for new features for the VR drawing app Tilt Brush as a contractor at Google, including:

  • Audio Reactive brushes
  • Drawing Volumetric rigid bodies
  • Procedural strokes
  • Interactive Storytelling
  • An open-source toolset for artists to use their drawings in Unity
projects/xr/tb_stamps.gif
projects/xr/tb_toolkit1.gif

Panoramical VR, Independent Project (2017)

I created a prototype for an immersive audiovisual environment, where you play as a “VJ" of the world around you.


Realtime Raymarching (2026)

I experimented with the possibilities of using equations instead of polygons to create 3D shapes in VR using a technique called Raymarching.